It is a causal style game, wait same color segment shoot and destroy it. Circle will destroy, when circle life decrease to zero. It can be jump to new stage.When bullet run out, it will be game over.
Circle Jump
(No Ratings Yet)
Loading...
Do You Like This Game?
Embed this game on your MySpace or on your Website:
Random Games
-
Solitaire Klondike
Play this classic and elegant Klondike version of Solitaire featuring numerous customization options and three different game modes! -
Crap Attack
A man, a woman, a date, and tons and tons of pooh.You are the miraculous pill that can fix the situation! Try to keep clean the man that swallowed you, and kill all the crap before it is too late! Nobody but you can do that! You have only 5 minutes per level to clean the man's in [...] -
Easter Card Match
Train your brain with this cute Easter-themed puzzle! Find identical cards and clear the field before the time runs out. Improve your memory skills and try to reach the highest score! -
Bighead Ninja!
Bighead Ninja! - runner, arcade genre. The goal of the game is to go as far as possible, jumping from platform to platform and avoiding various obstacles. -
Prison Noob vs Pro
Everyone's favorite noob is trying to escape from prison and escapes from prison with his pro friend accompanying him. two boys noob and pro who escaped from prison never stop. Noob and pro, who are very happy that they escaped from the prison, first collect the diamonds, then op [...] -
Dubai Drift 4×4 Simulator 3D
Are you one of those people who love driving a crazy 4x4 jeep? If yes, this game is for you. “Dubai Drift 4x4 Simulator 3D” lets you experience the wild side. Choose your favorite 4x4 Jeep and show the world what you have got. Collect checkpoints to stay in the game and try not t [...] -
Jungle Bricks
Help the hungry jungle boy to collect some delicious food by destroying the bricks. Shoot against them and clean the field to level up to the next stage. -
Mad Asia Megapolis
*WASD* = move*mouse* = shoot *shift* = run*space* = jump*1*..*2* = switch weapon*e* = interaction*p* = pause